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 TD idea.

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Stonato
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PostSubject: TD idea.   Sat Apr 05, 2008 5:33 pm

Ok so this is a convo i had with newb ameba
We are talking about a tower defense idea if any of you have played a game like that post your thoughts

We use the unlimited budget glitch in the room to the right and in the left are the bases note that the two rooms are blocked off and so are the doorways leading to the hallway. The bases are like the one we made on party room only completely closed of so you cant shoot out and so you dont know that your enemys base is close by. The Defenders dont have any
Stonato says:
Weapons but have five sender nodes that lead to a receiver node inside each of the five towers. The fire tower: Which one man operates is the closet to the ground and is well protected. Two men operate this tower one uses a flamethrower and another operates an unlimited supply of flame grenades. This tower is the first tower and defends a choke point.
Stonato says:
The second type of tower the machine gun tower is the most basic housing one man only contains a machine gun turret spikers and an assault rifle. There are two of these at strategic locales on the map.
Stonato says:
The two other towers Are not need for fluid game play and are the long range and highest towers in the game. The sniper tower houses one man and contains unlimited sniper rounds this deadly tower seeks and destroys the VIPs and other important targets.
Stonato says:
The artillery tower really is not a tower but more like a plat form in the middle of the base and is extremely high this is a two man tower and house unlimited frags and a brute shot.
Stonato says:
The attackers base contains Three teleporters which lead two the three other teleporters that contain three of the classes Equipment which then has a teleporter that leads out of the enclosure into the zombie meeting area where they then attempt to make it to the "Town" where they pillage and eventually win.
Stonato says:
Edit sorry the enclosure has a man cannon that propels you out and keeps others From coming in and getting your classes stuff
Stonato says:
The tree Classes are the protecter, scout and the exterminator.
Stonato says:
The Protecter gets a bubble sheild, smg and shotgun to keep Defenders from getting out of there towers and attacking
Stonato says:
The scout uses a custom power up that makes him fast and semi stealthy he uses plasma gernades and a regenerator
Stonato says:
The exterminator uses bulk to help the vip or bomb carrier to the Town. He uses oversheilds a battle rifle and a carbine.
Stonato says:
The course at first is a small maze then turns into a path much like a tower defense map on only with goodies, traps, and cover in many places with a midway base for the zombies to replenish there stats
Poorer says:
Good
Stomata say:
You like so far
Stonato says:
I want to ad two more classes for the attackers and a I changed my mind about vip it probably should be assault because you are blowing up the town like in TD.
Stonato says:
After the zombies get past the towers a teleporter leads them into the hallway where the run down in it and the defenders try to stop them then once the attackers win the blow up the fusion coil barrier and plant the bomb in the "town". The map consist of three rounds Time limits are 10 min
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NewbAmoeba
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PostSubject: Re: TD idea.   Sat Apr 05, 2008 7:00 pm

Poorer?
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Stonato
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PostSubject: Re: TD idea.   Sat Apr 05, 2008 7:16 pm

lol
I did spell check
Lol somata
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NewbAmoeba
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PostSubject: Re: TD idea.   Sat Apr 05, 2008 7:28 pm

Wow..
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Stonato
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PostSubject: Re: TD idea.   Sat Apr 05, 2008 7:43 pm

...............
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NewbAmoeba
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PostSubject: Re: TD idea.   Sat Apr 05, 2008 7:48 pm

What was my original name?
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Stonato
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PostSubject: Re: TD idea.   Sat Apr 05, 2008 8:07 pm

proforger
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NewbAmoeba
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PostSubject: Re: TD idea.   Sat Apr 05, 2008 8:17 pm

Lol.
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PostSubject: Re: TD idea.   Sun Apr 06, 2008 12:00 pm

-->Moved to Forge Talk
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Stewie2552
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PostSubject: Re: TD idea.   Sat Apr 12, 2008 7:05 pm

wtf, wat????? i aint reading this. post a summary! Smile
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NewbAmoeba
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PostSubject: Re: TD idea.   Sat Apr 12, 2008 8:14 pm

Its techincally like a TD game, with the attackers of the town having different classes (or different monsters), while the defenders have different sorts of towers to defend the city.
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