|
|
| Author | Message |
|---|
AceOfSpades Webmasters


Number of posts: 253 Age: 14 Location: Umm...Pie? Yeah, i think thats right Registration date: 2008-04-04
 | Subject: Re: Elevators Mon Apr 07, 2008 6:35 pm | |
| You don't actually need the man cannon, if you do into it, you might offshoot your target. I suggest grav lift  |
|
 | |
Stewie2552 Webmasters


Number of posts: 283 Age: 20 Location: Chi-Town USA Registration date: 2008-04-02
 | Subject: Re: Elevators Mon Apr 07, 2008 7:48 pm | |
| very good guide. i like the ide. i have an idea for one, but ill use it later. thanks for tjis guide, this is why ur a mod! |
|
 | |
blamedraptor Sergeant


Number of posts: 69 Age: 15 Registration date: 2008-04-06
 | Subject: Re: Elevators Mon Apr 07, 2008 8:05 pm | |
| |
|
 | |
NewbAmoeba Headmasters


Number of posts: 276 Age: 18 Location: Unknown Humor: Knowledgeable staff Registration date: 2008-04-05
 | Subject: Re: Elevators Mon Apr 07, 2008 8:27 pm | |
| Oh, you can also make elevators that blast you forward and not having to turn around. Just use walls and change placement. |
|
 | |
Bane Recruit

Number of posts: 11 Age: 17 Registration date: 2008-04-07
 | Subject: Re: Elevators Mon Apr 07, 2008 10:48 pm | |
| Nick, that elevator you told me about yesterday works. The one with the crate and grav lift. |
|
 | |
AceOfSpades Webmasters


Number of posts: 253 Age: 14 Location: Umm...Pie? Yeah, i think thats right Registration date: 2008-04-04
 | Subject: Re: Elevators Tue Apr 08, 2008 10:30 pm | |
| Abmoeba told you about it, but I will definitely post how to make that tomorrow, have a report due tomorrow, need to finish tonight! |
|
 | |
Methenfedamin Scout


Number of posts: 106 Age: 16 Registration date: 2008-04-04
 | Subject: Re: Elevators Tue Apr 08, 2008 10:30 pm | |
| |
|
 | |
AceOfSpades Webmasters


Number of posts: 253 Age: 14 Location: Umm...Pie? Yeah, i think thats right Registration date: 2008-04-04
 | Subject: Re: Elevators Wed Apr 09, 2008 12:28 am | |
| That deals with the topic how? |
|
 | |
NewbAmoeba Headmasters


Number of posts: 276 Age: 18 Location: Unknown Humor: Knowledgeable staff Registration date: 2008-04-05
 | Subject: Re: Elevators Wed Apr 09, 2008 5:41 pm | |
| Nick, that elevator is confusing. You need a mancannon that shoots a fusion coil every so often. |
|
 | |
pwndcube Scout


Number of posts: 108 Age: 14 Location: Project Onyx Humor: I still don't get this box! Registration date: 2008-04-04
 | |
 | |
AceOfSpades Webmasters


Number of posts: 253 Age: 14 Location: Umm...Pie? Yeah, i think thats right Registration date: 2008-04-04
 | Subject: Re: Elevators Sun Apr 13, 2008 10:44 am | |
| I updated the guide with a new technique for elevators that I call shaft elevators. Check it out, I believe it is much cooler than the regular elevators. |
|
 | |
DarkFarko1 Spartan


Number of posts: 183 Age: 20 Location: Unknown Humor: logging off Registration date: 2008-05-04
 | Subject: Re: Elevators Fri Aug 01, 2008 1:49 am | |
| NICE, thanx for the info, ill try it out! |
|
 | |
|