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		<title>Guides</title>
		<link>http://halology.forumotion.com/guides-f22/-t1.htm</link>
		<description>Catch up on the lastest &quot;How-To's.&quot;</description>
		<lastBuildDate>Tue, 10 Jun 2008 11:34:14 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Guides</title>
			<url>http://i41.servimg.com/u/f41/12/21/53/01/halolo10.jpg</url>
			<link>http://halology.forumotion.com/guides-f22/-t1.htm</link>
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		<item>
			<title>Elevators</title>
			<link>http://halology.forumotion.com/guides-f22/elevators-t144.htm</link>
			<dc:creator>AceOfSpades</dc:creator>
			<description>Out of stairs and need a way to transport to the next level? This is usually happens to me when I make a map, but fear no more! This simple easy guide will help you make, Elevators!



Elevators



How to make elevators is a very simple task, and requires patience. Follow the 3 easy steps to make elevators!



Step 1: Go onto forge and spawn a Fence Box.



Step 2: Spawn a door, put it at the top of the fence box near the corner. Change it's direction so that it is touching the top of  ...</description>
			<category>Guides</category>
			<pubDate>Sun, 06 Apr 2008 14:35:54 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/elevators-t144.htm#606</comments>
			<guid>http://halology.forumotion.com/guides-f22/elevators-t144.htm</guid>
		</item>
		<item>
			<title>How to Imerge Objects into the GROUND</title>
			<link>http://halology.forumotion.com/guides-f22/how-to-imerge-objects-into-the-ground-t349.htm</link>
			<dc:creator>R0B0TICM0NK3Y</dc:creator>
			<description><![CDATA[This is a tut of how to imerge objects into the ground. If you have any questions, please comment below! Thanks!
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			<category>Guides</category>
			<pubDate>Tue, 10 Jun 2008 11:34:14 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/how-to-imerge-objects-into-the-ground-t349.htm#2671</comments>
			<guid>http://halology.forumotion.com/guides-f22/how-to-imerge-objects-into-the-ground-t349.htm</guid>
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		<item>
			<title>Immovable objects</title>
			<link>http://halology.forumotion.com/guides-f22/immovable-objects-t136.htm</link>
			<dc:creator>NewbAmoeba</dc:creator>
			<description>Welcome to immovable objects. Not all objects are immovable in forge, and almost all objects in scenery on non dlc maps are movable. How do you make make them immovable? Super simple.



Method #1 (easy)

1. If you place a weapon holder on top, it will be immovable from all sides.

Picture:





Method #2 (more difficult but more rewarding)

1. All teleporters are immovable, so you can use them to make ordinary objects immovable as well.

Just set a receiver or sender/two way node on  ...</description>
			<category>Guides</category>
			<pubDate>Sun, 06 Apr 2008 01:00:49 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/immovable-objects-t136.htm#503</comments>
			<guid>http://halology.forumotion.com/guides-f22/immovable-objects-t136.htm</guid>
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		<item>
			<title>Techniques for Grav Lifts!</title>
			<link>http://halology.forumotion.com/guides-f22/techniques-for-grav-lifts-t299.htm</link>
			<dc:creator>AceOfSpades</dc:creator>
			<description>Have you ever made a map, and you can find the right way to block off the way out? Well, in this guide, you will learn that and more, in...



Techniques for Grav Lifts!



As most of you might already now, grav lifts can be used and maneuvered to use in the procces of map making. One technique for placing grav lifts on their side is to place a weapon holder on the map. Next rotate the grav lift into the position you want it and float it above the weapon holder and release. If done correctly  ...</description>
			<category>Guides</category>
			<pubDate>Wed, 07 May 2008 03:00:22 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/techniques-for-grav-lifts-t299.htm#2290</comments>
			<guid>http://halology.forumotion.com/guides-f22/techniques-for-grav-lifts-t299.htm</guid>
		</item>
		<item>
			<title>Turretless Warthog by yourself!!! BY ME!!! =)</title>
			<link>http://halology.forumotion.com/guides-f22/turretless-warthog-by-yourself-by-me-t235.htm</link>
			<dc:creator>R0B0TICM0NK3Y</dc:creator>
			<description><![CDATA[Well the title says it all!
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			<category>Guides</category>
			<pubDate>Thu, 17 Apr 2008 23:01:16 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/turretless-warthog-by-yourself-by-me-t235.htm#1823</comments>
			<guid>http://halology.forumotion.com/guides-f22/turretless-warthog-by-yourself-by-me-t235.htm</guid>
		</item>
		<item>
			<title>Making Objects Float</title>
			<link>http://halology.forumotion.com/guides-f22/making-objects-float-t261.htm</link>
			<dc:creator>NewbAmoeba</dc:creator>
			<description>Floating bases? How do you do that?! Read on for an essential tool in today's competitive forging market. 



For Movable Items:



Method:

Place (an) item(s) approximately the height needed and place a teleporter node above that. 



Picture:





Then put the items you want to float above the teleporter. If you don't put the teleporter, the (supposed to be floating) item will fall. Then put a weapon holder or another teleporter on top in order for it not to fall off.



Picture:





For Immovable  ...</description>
			<category>Guides</category>
			<pubDate>Tue, 29 Apr 2008 01:47:36 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/making-objects-float-t261.htm#2058</comments>
			<guid>http://halology.forumotion.com/guides-f22/making-objects-float-t261.htm</guid>
		</item>
		<item>
			<title>Interlocking Objects</title>
			<link>http://halology.forumotion.com/guides-f22/interlocking-objects-t262.htm</link>
			<dc:creator>NewbAmoeba</dc:creator>
			<description>Interlocking today is a key essential to spiffing up your map and adding finishing touches so that when you post your pictures, you won't be embarrassed but laughing in spite of all the other forge noobs that don't use this key technique. 





Since most items are immovable and cannot be moved,



1.- Place the object you want to interlock.



Picture:





2.- Set it on Respawn time 60-180 with No as a start.

3.- Restart the round.



Picture:





4. Then, quickly move the object you wish  ...</description>
			<category>Guides</category>
			<pubDate>Tue, 29 Apr 2008 01:59:23 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/interlocking-objects-t262.htm#2059</comments>
			<guid>http://halology.forumotion.com/guides-f22/interlocking-objects-t262.htm</guid>
		</item>
		<item>
			<title>Timed Map Events</title>
			<link>http://halology.forumotion.com/guides-f22/timed-map-events-t194.htm</link>
			<dc:creator>AceOfSpades</dc:creator>
			<description>Alright guys, If you remember AlexTheGreat, right? Well, this guide is a homage to one of his maps that I LOVE. His AVP map. If you have played it before, then you know what happens while you playing. Things star spawning after the round has started. What is happening? You will find out right now, in...



Timed Map Events!



Step 1: If you've read my other guides, and dont what this step is, stop reading the guide now(jk). First, go into forge



STep 2: Place an item, and place your  ...</description>
			<category>Guides</category>
			<pubDate>Thu, 10 Apr 2008 22:36:20 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/timed-map-events-t194.htm#1430</comments>
			<guid>http://halology.forumotion.com/guides-f22/timed-map-events-t194.htm</guid>
		</item>
		<item>
			<title>How to send songs to Skride. A simple 4 step process!</title>
			<link>http://halology.forumotion.com/guides-f22/how-to-send-songs-to-skride-a-simple-4-step-process-t169.htm</link>
			<dc:creator>Skride</dc:creator>
			<description>ok. got a song you requested? (remember in the instructions where i asked for a URL?)



well heres how to fill in that little piece!



ok so this will greatly increase the likelihood of your track being added, ive been getting alot of requests already and i can only do so many.... unless you give me the song directly!



Remember, mp3 only.

 

m4a, m4p, wav, wma, aiff, cdf. none of those work. Itunes can convert all but wma and m4p, so do that if you can.







OK



Step one.



goto  ...</description>
			<category>Guides</category>
			<pubDate>Tue, 08 Apr 2008 20:38:37 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/how-to-send-songs-to-skride-a-simple-4-step-process-t169.htm#975</comments>
			<guid>http://halology.forumotion.com/guides-f22/how-to-send-songs-to-skride-a-simple-4-step-process-t169.htm</guid>
		</item>
		<item>
			<title>Instant Respawn</title>
			<link>http://halology.forumotion.com/guides-f22/instant-respawn-t159.htm</link>
			<dc:creator>IceIsNice</dc:creator>
			<description>Have you seen those maps where there are constant explosions of fusion coils that keep respawning immediately?  Well, this is how you do it.



In forge, take a weapon, equipment, or objects like fusion coils (equipment and fusion coils respawn the most, in contrast to weapons, which usually don't respawn if someone's holding the weapon from that spawn).  Then, press X while you're either holding the item or you're curser is over it.  Press X again to bring up object's summary page.  Set the  ...</description>
			<category>Guides</category>
			<pubDate>Mon, 07 Apr 2008 21:28:36 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/instant-respawn-t159.htm#812</comments>
			<guid>http://halology.forumotion.com/guides-f22/instant-respawn-t159.htm</guid>
		</item>
		<item>
			<title>Acheivement List</title>
			<link>http://halology.forumotion.com/guides-f22/acheivement-list-t152.htm</link>
			<dc:creator>AceOfSpades</dc:creator>
			<description>The Achievement List



Here is a list of all the Achievements you can get, along with how much gamer score you will receive when unlocking!



    Landfall (20 points): Finish the first mission of the Campaign on Normal, Heroic, or Legendary. 

    

Holdout (20 points): Finish the second mission of the Campaign on Normal, Heroic, or Legendary. 

    

The Road (20 points): Finish the third mission of the Campaign on Normal, Heroic, or Legendary. 

   

 Assault (30 points): Finish  ...</description>
			<category>Guides</category>
			<pubDate>Sun, 06 Apr 2008 22:38:13 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/acheivement-list-t152.htm#723</comments>
			<guid>http://halology.forumotion.com/guides-f22/acheivement-list-t152.htm</guid>
		</item>
		<item>
			<title>How to get out of Maps</title>
			<link>http://halology.forumotion.com/guides-f22/how-to-get-out-of-maps-t141.htm</link>
			<dc:creator>AceOfSpades</dc:creator>
			<description>Are you a forger who loves to build things out of the ordinary? Well I am, and this trick is for any fan who wants to take the battle outside; literally. In this thread, you will learn how to get out of maps; one of the most famous Halo glitches.



How To Get Out Of Maps



Follow these easy steps in order to get out of maps quickly!



Step 1: Go in forge and have one of your friends join your party. When you start the game, spawn a turret.



Step 2: After you spawn the turret, have  ...</description>
			<category>Guides</category>
			<pubDate>Sun, 06 Apr 2008 04:45:13 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/how-to-get-out-of-maps-t141.htm#569</comments>
			<guid>http://halology.forumotion.com/guides-f22/how-to-get-out-of-maps-t141.htm</guid>
		</item>
		<item>
			<title>How To Imbeb Screenshots in Map Threads</title>
			<link>http://halology.forumotion.com/guides-f22/how-to-imbeb-screenshots-in-map-threads-t89.htm</link>
			<dc:creator>Director of Activities</dc:creator>
			<description>By: EvilExo



How To Post Screenshots



1)Take a few screenshots from Halo 3.



2)Go onto Bungie.net, and select &quot;Recent Screenshots&quot; which is under your service record.



3)Find the pictures you took and save to your computer.



4)Go to Imageshack.us or Photobucket.com and upload your pictures. (Click browse and look for the name you gave it.)



5)Hit the Upload button. (Photobucket it say &quot;Upload&quot; and on Imageshack is says &quot;Host It!&quot;)



6)Find  ...</description>
			<category>Guides</category>
			<pubDate>Fri, 04 Apr 2008 03:48:28 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/how-to-imbeb-screenshots-in-map-threads-t89.htm#120</comments>
			<guid>http://halology.forumotion.com/guides-f22/how-to-imbeb-screenshots-in-map-threads-t89.htm</guid>
		</item>
		<item>
			<title>How to post a good forum</title>
			<link>http://halology.forumotion.com/guides-f22/how-to-post-a-good-forum-t87.htm</link>
			<dc:creator>Director of Activities</dc:creator>
			<description>By: Lintendo64



How To Post A Good Forum



If we want this to become a very popular forum, it is necessary that we keep our posts organized, neat and easy to navigate/understand. Therefore I please ask that everyone post their maps to this standard at least:



Obviously, include the name of your map, the number of recommended players, and list supported game types.



Secondly, provide a Link to the BUNGIE.NET FORUM POST, do not link to your file share.



Thirdly, Provide a description  ...</description>
			<category>Guides</category>
			<pubDate>Fri, 04 Apr 2008 03:46:41 GMT</pubDate>
			<comments>http://halology.forumotion.com/guides-f22/how-to-post-a-good-forum-t87.htm#118</comments>
			<guid>http://halology.forumotion.com/guides-f22/how-to-post-a-good-forum-t87.htm</guid>
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